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You normally need your Minecraft world to be saved on your computer, running Minecraft: Java Edition on Windows, Mac, or Linux (or converting from the Bedrock Edition). You interactively select a model from your world map, which creates a 3D print or rendering file. See the step-by-step guide below or the first minute of this video for the basic process. Preview the output model with a 3D file viewer; I recommend G3D for OBJ files, MeshLab for STL or VRML files.
At this point you can upload your model for free to share, or make pictures of it with a rendering package, or have it 3D printed. For this last option, use your own 3D printer or upload the zip file Mineways produces to a 3D printing service. Prices of 3D prints range from $5 to $500, depending on size - my mantra is 'smaller is cheaper, cuter, and cooler', such as this castle or house. See the gallery for some 3D printed models others have made.
How to set up and run Mineways:
Sep 22, 2017.
1) Unzip mineways*.zip, the whole thing, to some directory. On Windows you can run mineways.exe from the zip file, though I don't recommend this.
2) Double-click the Mineways.exe program to run. If things don't start up correctly, see this guide.
3) Use 'File | Open World' to select a world. Use 'File | Open...' to open a schematic file.
4) Use the left mouse button to drag the map around, use the mouse wheel to zoom. 'F3' takes you to the player's location. (More about keys and mouse.)
5) Drag with the right mouse button to select an area on the map and to adjust this rectangle.
6) Optionally click with the middle mouse button or set the 'Lower depth' slider to select a depth for the volume to export.
7) Export the model for rendering by 'File | Export for Rendering'. Export for 3D printing by 'File | Export for 3D Printing' - just hit 'OK' on the Options dialog. To upload directly to the web is slightly more involved, see these directions.
8) Optional: if you want to see the result, view the .OBJ with G3D, the .WRL with MeshLab, or use some other 3D model viewer.
Not clear? Read over the quick reference page or watch the first minute of this quick introduction to see what's what, then this and this for advanced tips. For using a home or school 3D printer, see this more in-depth guide at MinecraftEdu. You can find more tutorials on the video playlist.
Problems? Look below for platform-specific problems on Windows, Mac, and Linux, then see the Troubleshooting Guide that follows if those don't help.
3D Printing: To preview your exported model to see if it's what you want, open the .wrl/.obj/.stl file with MeshLab or other model viewer. If you want to 3D print your model and don't have a 3D printer (or want a multicolored model), create a free Shapeways account and upload the .zip file. Once the model is processed by Shapeways (a few minutes), you can order it - make sure to select 'colored sandstone' for the material.
As an example, here's my non-profit store. Note that no part of this process will cost you anything, unless you order something. Sculpteo is another 3D print service worth considering (see my sample store). It's generally more expensive but often delivers more rapidly (even shipping from France!). There are other 3D print services such as 3D Hubs; see a list here.
Rendering: see this section for how to import your model into various rendering and animation systems.
What to try next: work through the documentation page to learn more about other export options. The information is roughly in order of importance. In particular, for 3D printing, check out the 'Export lesser blocks' option, which lets you get more detail. This feature is not on by default because it has some risks, so read about them there.
Windows
If you get an error about MSVCR140.DLL being missing or 'VCRUNTIME140_1.dll was not found' or similar, install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 for your system. Select vc_redist.x64.exe if you have a 64-bit system, vc_redist.x86.exe for a 32-bit system. You may also need to reboot. (Not sure what system type you have? Press the Windows key+I, select 'System', select 'About' at the bottom, and look at 'System type' under 'Device specifications'). Sorry for this annoyance, but Microsoft does not make this easy, and the problem even has a name. Microsoft will misleadingly say 'Reinstalling the program may fix this problem' - it won't. Installing the redistributable will. Still having weird problems on startup? Try looking for system corruption, advice from this post. Note: For Mineways 5.10 and earlier, you may get an error about MSVCR120.DLL being missing; install the Visual Studio 2013 (VC++ 12.0) redistributable.
Mineways understands only worlds created in the Minecraft: Java (aka Classic) Edition. If it doesn't find your worlds, you may be using the Bedrock Edition on Windows 10. If your level.dat files are located in a directory with the path ...'AppDataLocalPackagesMicrosoft.Minecraft'... in it, or have weird directory names like 'ZAD1Xfl9AAA=', that's a Bedrock Edition save. You can easily convert worlds from the Bedrock to the Java Edition so that Mineways can read them.
If Mineways doesn't run for you, make sure you've got the latest version, downloaded the whole .zip file (it should be about 24 megabytes), that you have unzipped the file to some directory, and that you're running mineways.exe. Read on for more things to try.
If you get 'Windows protected your PC' when running Mineways, click on 'More info' and then 'Run anyway'. Run the mineways.exe executable through VirusTotal to feel safe. Note that this site does report that VBA32 will find BScope.Backdoor.IRCBot on the Mineways ZIP itself - looking at individual files, mineways32.exe appears to be the one causing this warning. Note that VBA32 is just 1 of 71 antivirus packages run on the code, so I believe this is a false positive, since the other 70 packages clear it. Read about false positives here. I've written the VBA32 people about this problem; no response. The Mineways code is open source. Me, I'm trustworthy. That said, do make sure you're downloading Mineways from this site, mineways.com (which renames to http://www.realtimerendering.com/erich/minecraft/public/mineways/, because I'm a cheapskate). If you're still feeling worried, delete everything in the ZIP file other than mineways.exe. Everything else is for adding new resource packs, automating processes, etc. Mineways.exe is all you need most of the time.
If Mineways gives you an error on startup or gets stuck mid-export, try Mineways32.If that doesn't work any better, double-click (i.e., run) the file mineways_min_debug.bat (you might not see the '.bat' on your system). This will start up without loading the list of worlds, and create a file mineways_exec.log while running Mineways. After Mineways crashes or doesn't start or fails, etc., take a look at this file. Whatever is happening at the end of it may give you a hint. If not, send it on to me for analysis. You might also try mineways_debug_log.bat, which starts up normally (loads your list of worlds), unlike mineways_min_debug.bat, but still creates a debug log file.
Is your first language not English? Mineways can have problems with accented characters. If it fails to run or save, try unpacking Mineways into a directory with a short name such as C:temp and try running it and saving there.
If a particular world is not loading, note that Mineways is less likely to work on modded worlds. Mineways assumes certain things about how blocks can connect, and if those rules are modified, all bets are off.
If you are still using Windows XP, the last version that will work for you is 4.17.
One user had a problem where the left mouse did not drag the map. He found unzipping the zip again fixed it - strange. Me, I'd also try rebooting.
Still stuck? See the General Troubleshooting section below.
Feel free to write me if you still have problems. The more you describe what you've tried, what happened or didn't happen, and what type of computer you're on (Windows 10, Mac, etc.), the more chance I have of helping you.
Mac
To use Mineways on the Mac, one way is toinstall WINE first and use it to run the program. This option is free, but is a bit of work to get going and not for the faint of heart. You need to do only steps one and two of the directions (and expect to type your password in a lot), then jump to step 4 and simply type 'wine mineways.exe' in the directory where your mineways.exe is located. I am told that the TileMaker program can also be run on Mac, also by using WINE. Simply run 'wine TileMaker.exe'.
Another option is to use Crossover, which costs money, but does have a free 14-day trial (and the promo code 'CX64BIT' gives you a 25% discount). I've briefly tried this out, and it's a bit confusing to set up, but does work. You don't 'install' Mineways, the program just runs. What I did was 'create a new bottle,' (lower left corner of main window) then 'Run Command...' and pick mineways32.exe - this worked. Crossover does not appear to work on the 64-bit version of Mineways.
Yet another way is to use Boot Camp, which lets you boot your Mac as a Windows 10 machine. This is a pretty serious commitment, but will certainly work.
By default, Mineways now uses its own tile textures that are stored in the program itself. Other 'terrainExt.png' can be used - a number of these come with the program. Use 'File | Set Terrain File' and select the terrainExt.png in /users/<your name>/Downloads/MinewaysMac or wherever you put Mineways. You might need to search for these files, just use Spotlight and search on 'terrainExt.png'. The other terrainExt*.png files will be found in this directory.
When you save, go to the directory /Users/<your name>/Documents to save. Note that the 32-bit version of Mineways cannot export huge areas that the 64-bit version can. This normally doesn't matter for 3D printing, since you want to keep the models small. If you do find you're out of memory, try the 'Give more export memory!' option under Help, which clears out the map cache before trying to export the area you've selected.
Otherwise the Mac version is the same as the PC version, and Mac users can similarly use MeshLab or GLC Player for viewing exported 3D models. See the main documentation page for (way) more help on using Mineways in general.
Troubleshooting for the Mac
If you get the warning 'Mineways' can't be opened because the identity of the developer cannot be confirmed.' take steps similar to those explained here. The short version: right-click and select 'Open,' then verify that you want to run the program. Yes, I'm trustworthy.
If when opening a world it says that the file name cannot contain the characters '/ : < > or |', change your world's folder name so that it doesn't contain these characters. Mineways is a Windows program masquerading as a Mac program, and Windows does not allow any of these characters in file names.
If you get the message 'Couldn't find your Minecraft world saves directory...' you'll need to guide Mineways to wherever your world files are saved on your computer. Follow these instructions. If you are using a Mac with a language that is not English, Mineways may still have problems with the path to your files. One solution is to copy your world files to a USB flash drive - this avoids the path problems. Another solution may be to temporarily change the language to English.
If you get 'Error creating export file; no file output,' try saving to a simple directory name. Mineways is a Windows application underneath it all, so elaborate directory paths with special characters can confuse it. Making a simple directory name and saving to it fixes this problem.
If you can't see the Application Support/minecraft folder, see this page for how to use the terminal utility to make it visible - old article, but one of those is bound to work. Short version (which should still work): search for 'terminal' in Spotlight, copy and paste this line into the terminal:
and then hit Enter. Then type or paste this line:
to restart the finder. You can find your saves folder by opening Finder -> Go -> Go To Folder -> type ~/Library/Application Support/minecraft/saves. For future reference, it's best to make an alias for this folder and copy it to your desktop.
Selection is done with right-click; if you are using a trackpad or your mouse cannot right-click, hold down the Control key and left-click, or see this page for more options.
Still stuck? See the General Troubleshooting section below.
Feel free to write me if you have problems. The more you describe what you've tried, what happened or didn't happen, and what type of computer you're on (Windows 10, Mac, etc.), the more chance I have of helping you.
I once supported a Mac version using WineBottler, it worked on only the 32-bit version of Mineways. However, now WineBottler doesn't even work on this, it gives an error about '__wine_spec_unimplemented_stub+0x3f() in api-ms-win-crt-runtime-l1-1-0'. If you're an expert, let me know if you have ideas for a fix. The last working version of Mineways that is 'self-contained,' that doesn't need WINE or Crossover or Boot Camp, is version 5.10, 32-bit only. This version is ancient - it does not let you read 1.13 or newer worlds, for example.
If you're feeling extremely lucky, here are my old Winebottler instructions to make mineways32.exe into a Mac app. Like I say above, THESE NO LONGER WORK, but maybe someday they'll work again. Instructions: Start WineBottler up and click on 'Advanced', the rightmost icon at the top of the application. Here's a screenshot of the settings I use; I've renamed mineways32.exe to be Mineways.exe for this example (and deleted the original mineways.exe from the set of files, since it's not needed). Click 'Install', save to the 'Documents' directory, and 'Save As: Mineways'. Wait a while, and then you can run (and redistribute) the Mineways.app produced. Note: do not save to the original Mineways directory where the mineways32.exe file is located, as this will cause a loop and the program will never finish. Note to self: download the original to the desktop. Output to Documents. Zip it up. Upload the zip, that's what gets distributed. Test by copying zip to Applications and double-clicking - should just run. However, nowadays the Mineways zip file produced fails on startup.
Linux
For Linux, download the Windows version and then use WINE to emulate Windows while running the 32-bit mineways32.exe version. The 64-bit version, mineways.exe, may also work, according to this FAQ. Note: this also works on the Mac; the Mac version is merely the Windows version plus the WINE executables wrapped around it. That said, some Ubuntu Linux users have had problems (that I haven't figured out yet - something about GetMessage...) with version 5.00 and on. Linux is not 'supported' by Mineways; I don't have Linux on any machine, I've never tried Mineways on Linux, I've been told it sometimes works. Crossover for Linux may work for you (see my Mac instructions above) - let me know. One other bit of advice: try starting up with 'mineways -s none' if you get a warning about the worlds directory not being found.
General Troubleshooting Guide
If something goes wrong, here's the checklist I go through with people:
Here are some common problems:
Known Bugs
How I Make a 3D Print Export
I'm assuming you have basic knowledge from the quick-start guide and can find options on the output dialog. If you need more information on a process, just follow the links or search this page for the term.
For me it starts with determining whether the model is printable at all: if it has elements that are floating in the air, then I either don't print it, or will add blocks to hold these elements up in the air when printed. If there are thin columns holding up larger elements, I have to guess whether these thin columns will be able to support the weight or will break. Even trees will often break off, because their trunks are too thin to stand up to the cleaning process.
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If printable, I then decide what part of a model to print. If there's construction below ground level that I want to expose, how deep do I want to go? Should the model get printed as two or more pieces, so I can see the rooms inside? If the model is symmetrical, should I print just half or a quarter of the model and show the interior that way?
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Once I've figured out what to capture, there are then a few steps I walk through:
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